The population of a settlement has a large effect on the base manpower supplied by a province, reducing it to a larger or smaller amount by multiplying it as follows: If a province has had its manpower modified by an event, you can read the modified manpower in a save file. When a city is built on a province, it gets the province's manpower by default however, the manpower supplied by the city may be changed by events. Base manpower cannot be viewed in the game, or anywhere but province.csv. Manpower(P) = cc(P)*(base_manpower(P)*pop(P) - culture_fit(P,C)) - nat(P)Įvery province has a "base" manpower, a small integer value defined in province.csv. Calling the province "P" and country "C", we have the following formula: the country has a land connection to the province.Īssuming the province is eligible (as above), then the amount of manpower it supplies the country is computed as follows.the province is on the same continent as the country, or.A country can draw manpower from a province it owns if: The emperor of the Holy Roman Empire gets a bonus of 1 manpower per supportive elector.Įach city province may provide manpower to the country which owns it, under certain conditions. It does not affect how fast the pool increases (i.e. Manpower from vassals and the bug affect only the manpower pool (aka maximum manpower). Note that manpower gained in this way is not lost to the vassal. In addition it gets the same manpower bonus to its own manpower. A fully decentralized country draws 50% of a vassal's manpower if the vassal is on the same continent a centralized country gets none. This is based on the centralization domestic policy. Two domestic policy sliders affect manpower: the naval/land policy, and quantity/quality.Ī country can also draw manpower from its vassals, and via a bug, gain a multiple of its own manpower. The manpower supplied by provinces is computed according to a formula described below. The emperor of the HRE also gets manpower benefits from that status. Each army unit recruited (1000 men or 10 artillery) decrease the manpower pool by 1.Ī country's total manpower is determined by the provinces it owns, its domestic policy, and its vassals. Manpower is decreased only by recruitment of land units. Even the smallest country can have a manpower pool of size 4. However, there is a minimum gain of 1 manpower per month thus, no matter how small a country's manpower is, it can still recruit 12000 soldiers per year so long as it never lets the manpower pool fill up. When a country's manpower is below its maximum manpower, each month its manpower will increase by its total manpower divided by 12. You cannot see the manpower for foreign countries in the game. The manpower your own cities create can be viewed in the ledger, page 31. The manpower created by any city can be seen on its province screen. If you mouse over that number, you can get a tooltip which shows you more information, including the total manpower. When you are a playing a country, you can see your current manpower at the top of the main map. There is a maximum manpower, which is twice total manpower but it is not less than 4. Manpower decreases when you recruit troops and increases monthly when it is below its maximum. Manpower, Total Manpower, and Maximum Manpowerįollowing the FAQ at the EU2 forums, we distinguish between "manpower", the number shown on the map screen, and "total manpower", which is the sum of adjusted per-province manpower and vassal-derived manpower, as modified by domestic policy (see below). The manpower a country has is drawn from its owned provinces and from vassals, and may be modified by its domestic policies. 1.1 Manpower, Total Manpower, and Maximum ManpowerĪ country's manpower is an integer which represents the quantity of men it has access to for recruiting new armies and supporting existing one.
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